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Re: New Ideas Tue, 19 August 2003 07:34 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Orca wrote on Tue, 19 August 2003 00:29

Current displays/UIs can't easily handle true 3d. Even Homeworld's interface, while a decent enough stab at it, isn't sufficient to make it as simple to manuever in three dimensions as in two. Perhaps when walk-through holograms and 3 dimensional manipulation of them is affordable it'll be practical. But for the vast majority of cases (strategy-wise anyway), three dimensions is much more of a hindrance than a help for gameplay and fun.


I concur with Orca that it boils down to gameplay.

In terms of strict strategy and logistics the important factor is how far Point A is from Point B (and Point C etc, etc, etc.) since this generally[1] controls potential depth of defense (how thick your minefields can be) and time to target (how quickly can someone/something get there.)

You could, for a 2D or 3D galaxy, simply produce a cross-table listing the direct line distances between any two points. However, properly visualizing the relationships is quite important to strategy (i.e. what is the proper non-stellar location from which I can potentially threaten multiple points at once - and how quickly can I maneuver to that point.)

This sort of information is processed better using visual mediums. A 2D plot handles well on most current displays, and travel radii are circles that are fairly easily to plot and assimilate in order to make decisions. An efficient 3D plot requires a different sort of display[2] and would be sphere based to plot travel radii.

However, the major factor is still analysis of the distance relationships between points. Does adding the additional layer of complexity really add that much to gameplay beyond a "coolness" factor that rapidly fades?

[1] With stargates some bets are off

[2] Note in space MilSF the space battle tactical displays are often described as "tanks" (like in fish tanks) implying a fairly complex 3D hologram display is in use to display complex 3D relational information. Previous to 1940 or so there also wasn't much need for plotting beyond 2D in the military. Air power and submarines introduced a few areas where the 'z' axis was of notable import and worth displaying at a central control level.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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