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Re: RWIAB Redux + ideas for RWIAB II <new and improved> Mon, 18 August 2003 15:47 Go to previous messageGo to previous message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
overworked wrote on Mon, 18 August 2003 15:19

UPDATED Current thoughts for RWIAB II:

{lightbulb}
Germ of idea -- races get victory points by transferring standard testbed BBs to the observer race *at* the observer HW. Victory is passing a lower limit (like 100 BBs); AND maintaining/exceeding a fixed point lead (like 50) over the 2nd place race for 5-10 years.

Standard BB design (all race designs can build this):
BB Hull [Con 13]
4 Prop-9 Standard engine
8 Organic Armor [Bio 7]
6 Bear Shield [Ener 10]
1 Overthruster [Prop 12]
3 Battle Super Computer [Elec 11]
3 Jam 20
20 Juggernaut Missile [Weap 20]
<the testbed BB uses ARMS - Weapons 24; easing this requirement>

Ok, we have a fairly broad tech requirement: 10-20-12-13-11-7.

And, a nice kicker in that a race trying for dominance has to build numbers of non-optimal battleship *and give them away*. You need a good mineral supply for this - plus a fairly dominant galactic position.

And the transfer site requirement means that access to a central galactic position is necessary. An automatic friction point for control of the space lanes.

Thanks to Leit, Orca, and Sotek for some initial criticism. Anyone else wish to add comments? Feedback welcome since I'm interested to see what players think of the idea.

- Kurt




Jugs are tech 16 not 20 (you probable mean Dooms). I think that IT's would have an unfair advantage since they would be able to gate the VC ships.

[Mod edit: Fixed quote.]


[Updated on: Mon, 18 August 2003 17:08] by Moderator


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