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Re: RWIAB Redux + ideas for RWIAB II <new and improved> Thu, 14 August 2003 08:33 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
overworked wrote on Fri, 08 August 2003 00:09


What I'm thinking about for RWIAB II:

1. A smaller (or at least tighter galaxy). Small, packed maybe.
2. A set of artificial Victory Conditions not dependent on score.




Most planets? Afterall -f want LOTS of planets, score is too much dependent on resources and that's not really where -f races excel in ... although with only -f races it would still be an indication ...

Quote:


Some odder ideas would be to add/subtract further requirements (like limiting hull types), but I think that would be piling on too much on top of the -f.


You're right here, don't put too much special stuff in a game, some will just get lost ... Like the game Raindancer mentioned in another thread, it was and a Torus shaped universe and races had to take a certain amount of "bad" LRTs and in-game victory conditions, IMHO this was too much, it seemed to provide a bunch of crappy (almost broken) races for which the VCs kicked in too soon to really enjoy the strangely shaped universe ...

mch

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