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Re: S!RP - new release 0.9.4 b (last before 1.0) Fri, 08 August 2003 03:13 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Well... I mean you could spesify fleet compositions for like important fleets.... But yeah finding out how to scrub the game for that kind of data would be nice..


Oh and Stars Messager DOES NOT cache your outgoing messages.. Which is a real pain.. so... Unless it can read screen text output on screen and finds the text from some spacial marker (like the line "Message 1 of" as a reference point).. and uses the up and down arrows or something to move to next message.. that's my guess. But I don't know how that can apply to scanning all known fleets and collecting just ship type data on them.

I mainly suggested the idea because it would at least help with matching up fleets and such.. Though what would you do if it were a modded exec??? Make some "advanced" command to use custom hull configurations??? Just wondering...

One thing you could derive from mixed fleets is (unless the largest quantity of ship is a freighter, the mass of that ship could be removed from the whole... And you could count it as like... "400 Peeping toms and 1000kt worth of 'Scout'(5), 'Utility'(5) and 'Bomber'(43) class ships" and the (#) could be the displayed number of ships of each type it says that I believe.. I just made up numbers there...

And having the lists of designs to look over you could or the prog could take a guess at what kind of ship might be in use in that fleet.. But no, no exact measurements can be derived from mass, any freighter with anything but full or empty will nuke those values with unquantifiable readings.

Maybe some of this stuff can be useful to you .. At least.. I hope so...

Keep up the good work!


[Updated on: Fri, 08 August 2003 03:14]




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