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Home » Primary Racial Traits » IT » IT gates
Re: IT gates Mon, 30 June 2003 01:30 Go to previous messageGo to previous message
Zaphod is currently offline Zaphod

 
Crewman 3rd Class

Messages: 5
Registered: June 2003
Location: South Africa
Hmmm, I have not played in any games at the library, but the fact is I am not a fan of the broader multiplayer games, they get stressfull when I try to micromanage and take 2 hours to play a turn, wrecks havok on your life. I do not open the calculator often (my math sucks), and prefer going on gut feel. That is my only "rant" on stars, which is the best.

More on-topic. The IT is expensive to play, but if U use all the plusses wizely (Ie dont' play IT like a HE or a WM, and use the mineral tranporting option) your PRTs have to be used to the max, or else you wasted the pick-points, and should play JOAT. For instance try CE, and use bigger fleets to overcome that anoying fault. Cut down on #mines, and transport minerals around more. I am not saying CE is a wize move, but in fleets >10 ships, I am not sure it causes U pain anymore. Another trick is using AS, and building a quick gate by colonizing with just the required minerals to build. After that, the CE trait does not hurt U at all, and U can bring in the needed upgrade minerals in one turn. The downside is than a planet that gets cut of with no gate is toast next round.



If you much it up in the beginning as you learn the ropes, and make intentional mistakes. And then bust open the top-scorer's head suddenly, it comes as a big surprise to everyone. (this only works once)

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