Home » Stars! 2.6/7 » The Bar » Bug Hunting (new exploits and previously undocumented game mechanics )
Re: Bug Hunting |
Thu, 01 May 2014 16:08 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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skoormit | ![](images/lt.gif) | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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ccmaster wrote on Wed, 30 April 2014 14:53skoormit wrote on Mon, 28 April 2014 23:35neilhoward wrote on Thu, 24 April 2014 17:23XAPBob wrote on Wed, 23 April 2014 11:13Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field. That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.
Play SS in a no-comms game.
Really
And you want to know the bug now ![Smile](images/smiley_icons/icon_smile.gif)
Ccmaster
Well, yeah, I do. neilhoward asked how you can get more resources put into research. In no comms, players must research on their own since they cannot rely on tech trading with allies. That gives SS more of a research boost. I still don't know what the "bug" is.
What we need's a few good taters.Report message to a moderator
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