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Re: least useful hull Tue, 29 April 2014 08:32 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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skoormit wrote on Tue, 29 April 2014 06:21
magic9mushroom wrote on Mon, 28 April 2014 03:46

I believe it's Engine -> Weight (+Cargo) -> Overthrusters (+WM) -> Energy Dampener.


This fits my observations, with one addition: the 2.5 max is imposed before the Energy Dampener is applied. Therefore in a battle with an ED, the max speed possible is 2.0.


It appears I was not clear. At each "step", the maximum of 2.5 and minimum of 0.5 is applied. I believe those are the discrete "steps".

Also, the Energy Dampener slows ships by 1, not 1/2, so the maximum speed with the ED in play is 1.5, not 2.

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Since the max final speed is 2.5, the ship designer will only show 2.5, even if you add extra MJ or OT to add "extra" movement.

When battle occurs, Stars subtracts movement for extra weight before imposing the 2.5 max. Therefore if your ship had enough "extra" movement to compensate for the cargo weight, you can still have 2.5 movement when fully loaded.


It's more complex than that. As I said, the ceiling and floor apply at each step, so for instance (IIRC) WM ships can't be slower than speed 1, no matter how overburdened they are, unless the ED is in play.

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I've heard stories about the Enigma Pulsar's thruster being before weight, though.


This I don't know about, but I don't know how/why it matters.


I remember hearing about some >=3 engine EP ships with 0.25 speed reduction from weight coming in at speed 2.25, not 2.5. This would imply that the EP thruster is before weight. It matters because of the ceiling and floor being applied at each step.

skoormit wrote on Tue, 29 April 2014 06:49
magic9mushroom wrote on Fri, 25 April 2014 01:29
B-17 Bomber and Miner. B-17 Bombers can't survive a minehit and can't be gated, so they're the worst bomber.


I do like the mini-bomber, but the B-17 has a few advantages:

1) It has two different slots for bombs. This means you can field your standard-lbu mixed bombing fleet without using two ship design slots.
2) It costs less per bomb than the mb. Building four mbs (to get 8 bombs) requires about 13% more iron than one b-17, just for the hull, and you also have to build four engines (instead of just two for the b-17), which adds even more to the iron cost.
3) The b-17 has a scan/elec/mech slot. Adding a fuel tank gives each b-17 a capacity of 650mg and a weight of 472kt (assuming Fuel Mizer engine), while four mbs can hold 480mg and weigh 540kt (276kt for two cherry mbs, 262kt for two lbu-74 mbs). This makes the b-17 more mobile "in the field" where fuel supply can be a challenge.

These advantages often convince me to accept the 9% loss rate of sending the b-17 through 300/500 gates. Even with that loss rate I can gate my b17s twice and still spend less iron per bomb than I would be spending for minibombers.


According to Posey's spreadsheet, B-17s are 17.2%/7.9% cheaper in iron than minibombers per bomb (no Fuel Tank/Fuel Tank), making minibombers break even after 2/1 overgates. Confused

(That's in the BB era, when you have your final bomber design, and assuming Mizers. If you're sticking Interspace-10s on your minibombers then they are indeed quite a bit more expensive.)


[Updated on: Tue, 29 April 2014 08:49]

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