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Home » Stars! 2.6/7 » The Bar » Revival of an interesting idea? (Game Concept: Larger Map with Less MM)
Re: Revival of an interesting idea? Sun, 20 April 2014 15:14 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
XAPBob wrote on Sun, 20 April 2014 13:13
It generally takea far more effort to drag bombers around than warships...

I can't work out whether armed stations are sufficiently equivalent to planetary defenses (both cost minerals/resources and make a planet harder to kill, neither can initiate offense).

Without chaff around the attack SB order might not be as bad for AR? I generally don't like it that much, you can't target any other token...


The effort required to bring bombers along is very high in the early game, but tends to drop pretty far by the midgame when warp9+ engines and the SFX make the fuel problem easily manageable.

You still have to build the bombers, though, and that's non-trivial. But attacking a fully armed AR death star requires many more warships than attacking an unarmed one.

The attack SB order is still bad for AR, regardless of chaff, since the attacker can in many cases attack an AR planet with 100% confidence that he will destroy the base, even if he can't defeat the AR's fleet.

With this rule set (in particular, imposing a limit to orbitals for non-AR) it seems like AR is a square peg we are trying to jam into a round hole.


[Updated on: Sun, 20 April 2014 15:15]




What we need's a few good taters.

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