Home » Stars! 2.6/7 » The Bar » Revival of an interesting idea? (Game Concept: Larger Map with Less MM)
Re: Revival of an interesting idea? |
Fri, 18 April 2014 18:05 |
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Inquisitor80 | | Warrant Officer | Messages: 115
Registered: February 2004 Location: The dark places in betwee... | |
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ok revised per feedback
no limit on number of planets colonised as long as the number of Orbitals is limited.
all players have diplo set to enemy at all times.
No Comms unless the comms are sent to all players in game via in game messaging limit 1 per year
players may only lay minefields at a planet with an orbital
map settings
- Distant players position
- AccBBS
- random events on
- PPS off.
The number of planets in the uni will be scaled to the # of players interested
For ease of MM i am also suggesting
- no chaff
http://www.starsfaq.com/articles/chaff.htm
- no split fleet dodge
- no Repair after gating loophole
http://starsautohost.org/sahforum2/index.php?t=tree&th=3 841& start=0&rid=21&S=6fa12b1b66202417f29cada8fc491160
- no Mine damage dodge
http:// starsautohost.org/sahforum2/index.php?t=tree&th=348& m id=15611&rid=21&S=be50850b4e2401196cb8ed122ea92f3e&a mp;a mp;a mp;rev=&reveal=
http://starsautohost.org/sahforum2/index.php?t=tree&th=4 241& start=0&rid=21&S=93e86d82643268b9441d834b07144f61
http://starsautohost.org/sahforum2/index.php?t=tree&th=1 724& start=0&rid=21&S=f7edd56517f9ea1b903eaba3f6d0e9f9
and of course any other cheat/explote listed in Known Bugs (JRC3) - Player Exploitable Bugs / "Features"
http://starsautohost.org/sahforum2/index.php?t=msg&th=23 87& start=0&rid=474
Turns would be every 26 hours until someone requests a slowdown (no sooner than 2430). Thereafter every 50 hours (with holds allowed by request for IRL concerns).
20 Orbitals per player equipped with any kind of Orbital Device (Gates & Mass Drivers)
We may need to clearly define terms:
I use "orbital" to mean any starbase (oribtal fort, space dock, space station, ultra station, death star).
I use "orbital device" to mean a stargate or mass driver.
-- Note AR races are allowed to have unlimited number of Orbitals. HOWEVER they are only allowed to build any ships on 20 (Still limited to 20 Orbitals with gates or massdrivers. these must only be on the "Shipbuilding" worlds)
XAPBob wrote on Wed, 05 February 2014 10:41
I was thinking that "only X orbitals may have an orbital device, and only those orbitals may build ships".
I should probably say that I have an automated host backup and message pane scraper in place that could help verify this limitation fairly easily (a small amount of work would let it check for orbitals with an "orbital" device, and compare with the "ships built" list. This could kind of be undermined by exploiting the SB build bug (i.e. build 99% of a whole pile of ships at a station (without completing any) and then move production there and complete them all in one year. But the scraper also pulls build queues, so even that could be easily checked (nothing but a new SB hull, TF or alchemy (lol) should ever be in an AR queue).
The AR would therefore be allowed to build "defenses" (ineffective as they may be) on their planets, as well as actually using their full size.
If we have the support of XAPBob in the above fashion would you agree this is fair? after all, non-AR have planetary defenses and are not instantly killable like an AR is. decent trade off i think
I can say no Comms if it is preferred over limited comms
ok, so opinions?
(fixed urls)
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[Updated on: Mon, 21 April 2014 21:12] by Moderator
- Inquisitor80
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Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: skoormit on Fri, 18 April 2014 14:56
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: craebild on Sat, 19 April 2014 04:52
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: skoormit on Sun, 20 April 2014 13:35
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: XAPBob on Sat, 19 April 2014 13:34
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Re: Revival of an interesting idea?
By: craebild on Sat, 19 April 2014 23:43
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Re: Revival of an interesting idea?
By: XAPBob on Sun, 20 April 2014 03:29
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Re: Revival of an interesting idea?
By: craebild on Sun, 20 April 2014 03:38
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Re: Revival of an interesting idea?
By: XAPBob on Sun, 20 April 2014 03:49
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Re: Revival of an interesting idea?
By: skoormit on Sun, 20 April 2014 13:26
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: XAPBob on Sun, 20 April 2014 13:32
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Re: Revival of an interesting idea?
By: skoormit on Sun, 20 April 2014 13:43
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Re: Revival of an interesting idea?
By: XAPBob on Sun, 20 April 2014 14:13
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Re: Revival of an interesting idea?
By: skoormit on Sun, 20 April 2014 15:14
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Re: Revival of an interesting idea?
By: XAPBob on Mon, 21 April 2014 13:07
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: skoormit on Mon, 21 April 2014 15:25
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Re: Revival of an interesting idea?
By: Asmodai on Fri, 16 May 2014 09:22
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: Asmodai on Sat, 17 May 2014 05:15
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: Asmodai on Thu, 22 May 2014 04:07
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Re: Revival of an interesting idea?
By: nmid on Thu, 22 May 2014 05:15
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Re: Revival of an interesting idea?
By: nmid on Thu, 22 May 2014 05:19
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Re: Revival of an interesting idea?
By: XAPBob on Thu, 22 May 2014 05:31
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Re: Revival of an interesting idea?
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Re: Revival of an interesting idea?
By: theval on Sat, 24 May 2014 07:50
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