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Re: Strategy 2411- 2420 Sat, 14 June 2003 23:20 Go to previous messageGo to previous message
djhakase is currently offline djhakase

 
Warrant Officer

Messages: 119
Registered: March 2003
Location: Australia

Paladin wrote on Sat, 14 June 2003 14:10

Thanks.

I completed a turn for Alex since he was about to miss a turn and I realized the he needs to get pop off hs HW very badly since it it way over crowded.


Thanks. I've reached the end of the semester now so I should have some more time to play these games. I must admit, CTF hasn't been my favoured game for the moment. But that should change now.

Quote:

I'm not sure why several people hesitated to build medium frighters but Alex has several good greens nearby with no pop and over 500K pop on his HW. You need minerals (mines) and freighters and fuel pods for the next 6 or 7 turns until you can get your pop down to about 300K. I sent all of your pop to the closest planet and you will need to continue to do this so you can get the transports back to your HW quicker. You should not do any research or build anything else but mines and transports till your pop is under control. You also colonized small greens and a red while good greens wen uncolonized. I will send you a new XB xport to make sure you knows what planets to colonize.


That was a mistake - I'd meant to colonise Replica but I didn't up my turn change before it was done. I have a difficult time trying to work out what's green for me, but a new XB file would help. I'll look at the 'Listing of Data' thread.

Ah - I noticed you had a somewhat hard time working out my ship designs. That's alright, I'll use more generic names in future.

Quote:

Please contact me if you have any questions.


Is it better to use privateer colonisers or colony ships? I don't have 3kt germ checked so I want to use privateers as my colonist movers.

Quote:

We are in a tough position. 5 out of six of our races are near the edge while they only have 2 out of 6. They have both an AR and IS which will be a great late game advantage. We must optimize all of our pop growth to establish a big research advantage to get a tech advantage. 2 of our top 3 races will not be able to supply either of the 2 critical techs (weapons and const) so that means Alex, you must become a big resource producer or we are doomed. You've got a good amount of green worlds around you, so if you can get your pop growth going again, we might stand a chance.


I do not have weapons cheap. Instead, I have electronics cheap. I have construction cheap, however it will take me a few years before I can start contributing to research.

I would see so many races near the edge as a benefit. We can colonise backwards and push into their space straight away. If we can push the border even a few light years beyond the diagonal we have a huge benefit as it means more potential resources for our team.

I would say that I am the weakest player on this team, and I'm only in 8th place. So I would say we have a while to go before we can say the game is lost yet. And don't forget - PP also has a late game advantage. Warp 16 packets can be devastating, especially from multiple sources, as it rips up defenses, if we can make it that far.

Alex.



they made me do it

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