Re: should I use warp10? |
Tue, 28 January 2014 01:56 |
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platon79 | | Chief Warrant Officer 3 | Messages: 185
Registered: February 2004 Location: Norway | |
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I have little time for testbedding at the moment due to real life, so I decided to play safe and build some more DDs and not do the warp10-jump with the lone DD.
Then I discovered that he actually did NOT increase warp, so that I had an extra year to prepare, and then my 3 new x-ray-DDs was in warp10-range, so I decided to warp them in at warp10 instead, giving me a total of 4 DDs if everyone survived the warp. Amazingly they did, and then I learned that "Kill freighters" does not work against colonizers
Anyway, I killed the DDs, and then killed the colonizer the next turn (he had not split it off the DDs to colonize this year), so everything went very well
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