Re: Reporting in! |
Wed, 22 January 2014 13:03 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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skoormit | ![](images/lt.gif) | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Aha! I might have found the cause of the problem. Or at least, one way to cause the same symptoms. Here's how:
1) Create a multiplayer game and start generating turns like normal.
2) At some point, move all the game files (.hst, .xy, .x*) to a new folder. We'll call this year Z.
3) After all the .x files have arrived for year Z, open the host file (in the new location). Everything looks good. Generate the next turn.
4) Now the host says the game is in year Z+1 and the host says that all of the races are not on the right year.
What happened?
It was this:
When you generated the turn in step 3, the hst file tried to copy the .x files to a BACKUP folder, but there wasn't one to be found under the new folder.
Therefore the .x files from year Z are still in the game folder, and the host is warning you that those x files are from the incorrect year.
Solution:
Create a BACKUP folder manually in the new location. Copy the .x files from year Z to that folder if you like. The host file will use that folder from now on.
[Updated on: Wed, 22 January 2014 13:04]
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