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Re: "Limits to Growth" new game idea Wed, 18 December 2013 04:33 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Coyote wrote on Wed, 18 December 2013 20:06
Yeah, I think 9(18)% is as high as I'd be comfortable facing in a game like this, and even then it would be highly dangerous - an SD could probably wall it up in the earlyish game, though. 8(16)% is reasonable.


Growth rates between 7(14)% and 11(22)% are kinda a dead-zone for HE anyway as far as I'm aware. Growth keeps getting better at a pretty steady rate, but there's a huge hump in RW points between 6 and 10% which means that if you're going for high growth, you'd best go all the way to 12% or so.

For example, this is what happens to the points of my Mimigas (6% 3i HE) as you raise their growth rate.

5%: 556 pts
6%: 0 pts.........(-556)
7%: -807 pts.....(-807)
8%: -1713 pts...(-906)
9%: -2195 pts...(-482)
10%: -2627 pts.(-432)
11%: -2984 pts.(-357)
12%: -3340 pts.(-356)
13%: -3697 pts.(-357)
14%: -4220 pts.(-523)
15%: -4743 pts.(-523)

So I don't know whether 9% is really such a game-changer here, since the really nasty mega-growing HEs are in that sweet-spot around 12-15(24-30)%. I'd say allow 9%, but only 9%.


[Updated on: Wed, 18 December 2013 04:47]

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