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Re: "Limits to Growth" new game idea Sat, 30 November 2013 06:25 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Fezz wrote on Fri, 29 November 2013 14:54
Hello universe!

...

15% max growth rate for SS, WM, IS, SD, PP, IT

...

PUBLIC SCORES [helps to keep things fair without observer race and makes it harder for the pack leader to runaway]

...

CHEATING POLICY:
Obvious game engine exploitations are unacceptable, however split-fleet dodge, chaff sweeping and pop-dodge all have real-world military equivalent [eg. dispersion, force screening and evacuation] and so are legitimate tactics.

...

So anyone interested in a low-growth game?


Hello. Cheers

IS and more IT will have a significant advantage over SS, WM, etc. Deal

Rather than public scores which activate at 2420 iirc, you might set low game settings victory conditions for an effective public player score at a later date (e.g. 2440). Whisper

What is pop-dodge? I am intrigued. Dunce

Hell yes I am interested! Wheelchair

[Neil Howard runs off to start drafting a letter of resignation] Work at computer

Will the host be playing? Sherlock

What kind of schedule are we looking at? Whip

Will you allow mine damage allocation (as opposed to mine damage dodge)? Sneaky

Can we have an additional handicap on mine settings? Very Happy

Will this allow a single player or alliance victory? Troll

Is diplomacy/communications/tech trade allowed? Throw ball Call Bad computer

Are we required to have all players set to enemy? Boxing



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