Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » "Anti-Monster" game settings (How to even the playing field in game setup)
Re: "Anti-Monster" game settings Fri, 18 October 2013 09:08 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Tomasoid wrote on Fri, 18 October 2013 13:13
skoormit wrote on Wed, 16 October 2013 18:58

I agree that slow tech would seem to hurt an AR a lot more than other races. I haven't played any slow tech games. Other than the effect on AR, do you think slow tech would significantly alter the impact of the race restrictions?


STA affects lots of things. Its hard to tell whether it breaks balance for other than AR races. Your judge:

STA double-affects AR the most because Energy (economy) and ISB (Ultra Stations = more space = economy is too late).

STA also slightly affects:
- IT races (getting better gates later)
- JOaT (getting slower with better scan range from intrinsic scanning)
- PP (getting very sow on getting good Mass Drivers)
- SS (good cloaking)
- SD and IS toys
- WM - WM's advantage, Dreads, come quite slower
- CA - slow TT if rely on TT, otherwise just a bit slower terraforming
- HE - -f high-tech strategies are completely lowered down because STA

LRTs:
- it is actually hard to play STA with no IFE, unless you IT.
- ISB - Ultra Stations are late
- TT - slow Bio

-f and/+ High-tech is not recommended for STA

There are also things for which STA give _advantage_. UR is example )

AR are the only people for whom the STA directly slows their economy. Everyone else at least gets a normal economy to buy more expensive tech, the AR gets a smaller economy to buy that expensive tech (How many AR play with "Energy normal" in a real game - not many. But they have to take it -50% to get back to that compromised design.

The 1/93 TT CA is somewhat affected - their growth is slowed, but they are less dependant on the tech for actual economy (unlike AR, for whom at least the "single digit" energy levels are just critical for economic growth.
A slightly wider starting hab is therefore required to allow some economy to be developed before the higher Bio levels are required.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Replacement player needed
Next Topic: I'm back - it's been a while
Goto Forum:
  


Current Time: Mon Jun 17 13:08:56 EDT 2024