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Re: "Anti-Monster" game settings Fri, 18 October 2013 08:19 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

skoormit wrote on Wed, 16 October 2013 18:48
Tomasoid wrote on Wed, 16 October 2013 08:03

I think that race design has only 50% influence on whether it becomes monster or not. The rest is in-game luck (starting position and planets hab draw + universe size - 30%), neighbors experience and activity (10%), game restrictions and conditions (10%). Of course, it is when assume that you are experienced player.


Luck is going to play a role, for sure. It always does. Some race designs depend more on luck than others.

Do you think that these restrictions make luck play more of a role than it does in a game without these restrictions?




Of course. Especially for JoAT.

skoormit wrote on Wed, 16 October 2013 18:51
Tomasoid wrote on Wed, 16 October 2013 08:03
And, BTW JoAT races become monstrous when getting more space much better than others, so I would completely ban JoAT races together with CAs.


A JOAT has a built in +20% production ceiling advantage over other races. I don't necessarily agree that they benefit the most from more space. ITs love space. HEs love space. Heck, SS loves space.

By preventing JOAT from taking NAS or OBRM, they are rather lacking for rw points relative to other races.


IT loves _distance_, not space (room, planets).
JOaT benefits from additional room most of other races. So, luck to have weak/dead neighbor players plays huge role for JOaT races. And that is what makes them monstrous with almost any race design in case of lucky or having room. NAS does not give much handicap, OBRM does for this, but still not enough.


skoormit wrote on Wed, 16 October 2013 18:46
Tomasoid wrote on Wed, 16 October 2013 08:03
It also depends on universe/available map size. Quite mediocre JoAT race design can become monstrous in larger territory really quickly.


Sure. But for a given size/density/# players configuration, these restrictions should keep players closer together on the power curve than in an unrestricted game.


That's true, bus see above.

Please, re-read again all together, not answering each paragraph separately ) These are all connected together.

That is why, I think, for really fair game, JOaT should be just banned.




WBR, Vlad

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