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Re: "Anti-Monster" game settings Fri, 18 October 2013 08:13 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

skoormit wrote on Wed, 16 October 2013 18:58

I agree that slow tech would seem to hurt an AR a lot more than other races. I haven't played any slow tech games. Other than the effect on AR, do you think slow tech would significantly alter the impact of the race restrictions?


STA affects lots of things. Its hard to tell whether it breaks balance for other than AR races. Your judge:

STA double-affects AR the most because Energy (economy) and ISB (Ultra Stations = more space = economy is too late).

STA also slightly affects:
- IT races (getting better gates later)
- JOaT (getting slower with better scan range from intrinsic scanning)
- PP (getting very sow on getting good Mass Drivers)
- SS (good cloaking)
- SD and IS toys
- WM - WM's advantage, Dreads, come quite slower
- CA - slow TT if rely on TT, otherwise just a bit slower terraforming
- HE - -f high-tech strategies are completely lowered down because STA

LRTs:
- it is actually hard to play STA with no IFE, unless you IT.
- ISB - Ultra Stations are late
- TT - slow Bio

Also, Gravity immunity is recommended with STA. If 2-immune, leave Rad not immune (Weapon 16 is the first thing usually reached in game).
Above also make restrictions for alliances.

-f and/+ High-tech is not recommended for STA

There are also things for which STA give _advantage_. UR is example )



WBR, Vlad

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