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Home » Stars! 2.6/7 » The Bar » "Anti-Monster" game settings (How to even the playing field in game setup)
Re: "Anti-Monster" game settings Thu, 17 October 2013 14:12 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Messages: 665
Registered: July 2008
Location: Alabama
m.a@stars wrote on Thu, 17 October 2013 12:48
skoormit wrote on Thu, 17 October 2013 18:04
if you start next to a couple bi-immune -f WM, because they are going to eat you alive. If you have 30 years of peace, then you can reap the benefits of TT. But if you are playing a medium game with 8 players, even with Distant starting positions, you are going to be close enough to other players from the very start that races designed for early aggression will overpower you before your econ can catch up.

That's why I don't like cramped games. For these I'd rather use a QS or an HG race.


Ah. In a cramped game, you like to play QS or HG races.

Let's call 8 players in a Medium universe, or any other game setup with around the same amount of space per player, "cramped."

I like playing cramped games, and I think cramped games are good for beginners.

(Also, cramped games are fairly popular nowadays. There seem to be fewer games getting off with lots of space per player. I guess there aren't as many people around with an appetite for those long long long games.)

But I don't like being forced to design a race that must be powerful in the early game. I like to make tradeoffs that favor long-term growth. I also sometimes just want to play races that aren't viable against the strongest race designs. Because it's fun to play something different every now and then. GR. UR. BET. These are all interesting LRTs that can be fun to play, but in a game with unrestricted race design, they are not powerful enough to also have much of a change of winning. And I'm not going to sign up for a Stars PBEM that will probably last half a year or more unless I stand a chance of winning the thing.

Therefore, I designed the "anti-monster" race restrictions. In hindsight, "anti-monster" is a bad term. Maybe "anti-QS" is better.



What we need's a few good taters.

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