Re: IS race design |
Thu, 12 June 2003 01:42 |
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boneandrew | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Detroit | |
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zoid wrote on Thu, 12 June 2003 01:21 |
That only leaves the IS player with three real early advantages - pop defense bonus and pop reproduction on freighters - but I LOVE the low tech (and cheap!) fuel transports best. A cheap warp 5 fuel transport is available early, and never goes out of style.
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Plus, they're gateable with NO mass damage with the 100/250 gate unlike the super-fuel exports.
I think the -f IS can be pretty nifty. As population is the sole means of resource production for this, having pop growth in freighters really ramps up the resource production. I also like to NOT take an immunity because when I find those poorer worlds, I just let the freighters overbreed onto the planet instead of dropping everyone. Creates a higher growth rate, even if I have to build more freighters. I'll likely have plenty of minerals.
Also, this design is the best of ANY race out there at recovering from invasions. Just have your flying orgie and a colonizer recapture your planets, and boom, instant fully productive planet again; I don't even have to worry as much about growth loss while I'm moving that pop away from the enemy.
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