Home » Stars! 2.6/7 » The Bar » Game idea : Gods ("Alchemy Gods"... "Tech Gods"... "Gifting Gods"... ok, just "Gods".)
Re: Game idea : Gods |
Sat, 02 March 2013 13:41 |
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Yup.. I'll be checking the turns and the game messages for all MA messages.
Won't be that bad...
Or I could go on a limb, use a bit on faith and accept the number told to me by the player.
I could check a few times if the number told to me is correct or not.. If it isn't, a penalty of 100 times .
Don't think anyone's going to take that risk.
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The tech (weap relevant) will be given to each player on their HW or any world they decide.
Hopefully early days, so won't be too much MM for me.
It will be transferred to them, so they can get the advantage of the resources boost as well.
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As for weapon tech scrappers, I'll be granting *upto* level 7 weapons to everyone, and additonally weap9/10 to -f players.
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As for the temples, they will be on the borders / midpoints between players HWs (or somewhere similar) and will be a free for all.
First person to have a ship on the planet, gains control of the temple.
The temple's relics will then be moved to the owner's worlds and will be transferred once it reaches the planet.
They will move along with the owner's ship, so will be limited to whatever speed they can sustain.
This means the caravan can be waylaid as well, by other players.
The temples are going to be the high points of the race's tech out of the 6 tech fields.
I will place two temples (10 scrappers of a selected tech) for each neighbour the race has...
This will finally be adjusted to how many players sign on and how many borders exist.
1 good tech, 1 mediocre tech. Unknown tech to both the race as well as the neighbour.
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For eg, player A, player B and player C are the only three players in the game.
There will be 4 temples for each player, rebuilt every 7 years.
(as per the current numbers planned for the game)
2 temples of player A, on the border shared with player B
and 2 temples of player A on the border shared with player C.
Player A will also be in range of 2 temples of player B and 2 temples of player C, on the same borders.
So each border will have 4 temples.
Sounds a lot, but considering they are going to be rebuilt only every 7 years (perhaps 5..) + the lag in getting to a world for scrapping, it will be a bad idea to depend only on temples for tech.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Game idea : Gods
By: nmid on Sat, 02 March 2013 01:43
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Re: Game idea : Gods
By: scottsch on Sat, 02 March 2013 13:19
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Re: Game idea : Gods
By: nmid on Sat, 02 March 2013 13:41
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Re: Game idea : Gods
By: scottsch on Sat, 02 March 2013 21:50
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Re: Game idea : Gods
By: nmid on Sun, 03 March 2013 02:08
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Re: Game idea : Gods
By: scottsch on Mon, 04 March 2013 13:25
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Re: Game idea : Gods
By: nmid on Tue, 05 March 2013 09:06
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Re: Game idea : Gods
By: scottsch on Wed, 06 March 2013 03:13
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Gods Q&A session with cc
By: nmid on Wed, 06 March 2013 04:33
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Re: Game idea : Gods
By: nmid on Wed, 06 March 2013 04:37
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Re: Game idea : Gods
By: scottsch on Wed, 06 March 2013 11:10
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Re: Game idea : Gods
By: scottsch on Thu, 07 March 2013 14:49
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racepoints
By: Altruist on Sat, 09 March 2013 10:08
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Re: racepoints
By: scottsch on Sun, 10 March 2013 13:38
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Re: Game idea : Gods
By: Tomasoid on Mon, 04 March 2013 04:40
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Re: Game idea : Gods
By: nmid on Mon, 04 March 2013 05:18
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