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Home » Stars! 2.6/7 » The Academy » 100% chance of meeting trader?
Re: 100% chance of meeting trader? Fri, 17 August 2012 09:54 Go to previous messageGo to previous message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
The MT moves first so the sure fire way to meet it is to target the MT as your first waypoint. Do not target the place where you think the MT is going to be at the start of the next turn. This is not 100% safe as you have found - either you get the coords a little out or the MT changes speed or direction. If the latter happens you may still miss out but if you have targetted the MT you do at least have a chance. I always select the fastest safe speed for the meeting even if the meeting is going to be close to the starting point. You may also find the game will tell you the journey might take more than one year if the MT is a long way off and moving fast towards you. Don't worry as your ships only have to travel to where it stops as they move after the MT. The MT is stationary when the meeting takes place so you don't need ships which are faster than the MT.

The timing of the launch of your fleet should be such that your ships meet the MT when the MT stops at the closest point to the planet you are using as the launch pad. You will therefore set the orders in the year before this close approach happens. If you wait until the MT has already reached the closest point you will almost certainly miss it.

There are tactics for preventing others interferring with the meeting - such as sending warships in a separate fleet (otherwise they will be absorbed if they are in the same fleet as the freighters) and laying minefields in advance - but be careful the minefields do not betray where you are going to meet the MT.


[Updated on: Fri, 17 August 2012 10:13]

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