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Re: Minimum Damage Cheat Mon, 16 July 2012 10:50 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
As much pain as the min dam loophole can be, there are quite some counters to it which rather add to the depth of battles and tact & strat.
  • armour becomes more important again
  • battlespeed becomes more important
  • gattling guns are very very deadly vs lots of single token torp-ships
  • chaff vs torps works different than vs missiles but the usage of chaff is possible (but might be of completly different designs and expensive in comparison to missile chaff)
  • splitting your fleets, possibly also with different battle orders, is also quite interesting
Everybody must be very much aware of the battleboard overload (maximum of 256 tokens) and it might be wise to introduce a general rule that no player may show up in a battle with more tokens than:
  • 256/(number of players)
  • allied players can swap their share of tokens between each other provided they communicate well enough to do so
For the side trying to use the min dam loopholes there are quite some risks involved. It's not that there are only advantages:
  • the above mentioned gattlings are a real killer
  • when deploying your torp ships in single tokens, you loose all the advantages coming with stacked shields
  • especially in battles with 3 or more sides, you never really know where your torp ships might move to and what ships they'll really attack
  • targetting chaff or the right design but wrong token, basically wastes your torp ships
So as a side effect, when allowing the usage of the min dam loophole, battles become a lot more complicated and unpredictable, sometimes rather a gamble, especially with more than 2 players on the battle board. Especially the unpredictability I found a two-edged thing: while most of us probably tend to value the mathematical and predictable side of Stars, a really good tact & strat game should also involve a random factor (as phrased nicely in "Player of Games" by Iain M. Banks, btw a superb Sci-Fi author).

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