Re: What should be added to list of Known Bugs (JRC3) - Player Exploitable Bugs / "Features& |
Wed, 13 June 2012 17:11 ![Go to previous message Go to previous message](theme/Stars/images/up.png) |
|
neilhoward | ![](http://starsautohost.org/sahforum2/images/custom_avatars/1205.jpg) ![](images/commander.gif) | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
|
Beam Damage Stack Overflow is documented as intended behaviour, such that remaining damage after target kill spreads to another target at the same location.
However...
Beam Damage Stack Overflow will also spread to other ships in range, not just the same location.
And further, Beam Damage Stack Overflow can be finessed to inflict more damage in overflow than the weapons system would be capable of without Beam Damage Stack Overflow.
As far as mine damage, the dodge would be something like using a chaff with 50 armour to soak some crazy amount of damage >50. Mine Damage Allocation uses the same mechanism (whereby one can send mine damage first to one ship design older than another) but in this case something like an armoured shielded Frigate takes the place of the chaff. So all expected mine damage goes to reducing armour or is absorbed by shields, but your Cruisers take only a fraction of the damage they would have without the FF.
(edit): see Re: Mine Damage Dodge - bug or feature? (split from: Late game minesweeper)
[Updated on: Wed, 13 June 2012 17:48] Report message to a moderator
|
|
|