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Re: What game rules mean less MM during play? Fri, 20 January 2012 01:25 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
joseph wrote on Thu, 19 January 2012 00:32

Max minerals would reduce mineral balancing micro management.
Combine that with editor to set all worlds to centered and you remove terraforming decisions while at the same time making each world a powerhouse so you can do small/sparse and still get a decent resource total. (also the build queues will be pretty simple)
Add in a no communication & all enemies rule.
If you want to be extreme you could also say you can only lay minefields at planets.

So a game with about 10 planets per player, with 40K resources for most players and loads of minerals. Most of your time will be based on attacking and defending...


This would also make CA useless.

neilhoward wrote on Fri, 20 January 2012 14:16

Marduk wrote on Mon, 16 January 2012 20:24

So if one wanted a game with as little MM as is reasonable, what kind of rules should there be?


Ban ship-building


Energy tech FTW. You'd need max-mins to get much action, though.

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