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Home » Stars! 2.6/7 » The Bar » When to build scouts - and how many?
Re: When to build scouts - and how many? Fri, 09 December 2011 03:06 Go to previous messageGo to previous message
Core34 is currently offline Core34

 
Crewman 3rd Class

Messages: 9
Registered: November 2010
Location: Düsseldorf
Well, from the different answers here I see, that there's not one true way of scout building. Maybe the recommendation should be: The narrower your hab and the higher your growthrate is, the more scouts you need early on to find at least one or two colonies when reaching 25% cap.

During my last testgame I tried a TT CA with a 1:24 hab range. It worked out surprisingly well, after finding two big greens next to my HW I had enough time to scout further and to research bio to improve my terraforming abilities. In the end I reached 50k in 2450.
I wonder if this race would be so successful in a "real-life" game. Our next game will be a large or huge dense universe, probably 12 players.

Cheers,
fab

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