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Home » Stars! 2.6/7 » The Bar » NAPs exits and actions when exiting NAPs
Re: NAPs exits and actions when exiting NAPs Sat, 06 August 2011 21:51 Go to previous messageGo to previous message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

Unless specifically stating in your NAP that you cannot scout with unarmed ships you did nothing wrong in my opinion.

I would never agree to a NAP that puts my Empire at risk in any way. I think everyone is expected to scout no matter what unless something is stated in the NAP. Any smart player would scout unless your super weak and afraid to get stomped. NAP means None Aggression Pack!!! In no way is unarmed chaff Aggression. I would send armed chaff to every planet to ANYONE near my planets. 99% of us know 1 chaff is not going to kill anything.
If he has ships in your range then you have every right to scout his designs. He should have had his ships gathering well behind the borders of your planets. Yes you had pen scans but of course sending a ship to ping is best. For all you know there is 500 cloaked Nubs at your door step so you must check.

As far as I am concerned anyone that doesn't tell me and puts an armed fleet in a warp 10 jump away from any of my planets is about to break the NAP or is breaking the NAP.
If someone complains because you sent an unarmed ship to their planet that is weak excuse.
Please PM me the name if he does not honor your NAP or exit clause if anything dishonorable goes down.



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