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Re: Game setup for HP viability Mon, 04 July 2011 11:20 Go to previous messageGo to previous message
Void is currently offline Void

 
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Messages: 369
Registered: January 2011
Location: California, GMT -7
iztok wrote on Mon, 04 July 2011 04:32

Umm, not really. They'd still get ~66% more resources from pop vs. the 1/2500 pop of the HP. If you think that's too harsh a demand, adjust it to your liking. But I wouldn't go below 1/1300.

That's a good way to look at it. Makes sense. Although, even at 1/1300 is this as more of an RG - Regular Growth - as opposed to an HG - Hyper Growth. But that's semantics. Thanks for working through the options to come up with a viable game setup.

Next question: with such a unique game setup, what's the risk of folks building unviable races and skewing the game? For the more typical game setups, most folks have a good sense for what works and what doesn't, so there's a good chance of a competitive game. For these atypical game setups, I have to think some folks, either because they spend more time designing and testbedding or by chance, design a better race for the uni settings, whereas others do not. Does this unbalance the game once it gets going?

Cheers,
Void

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