Home » Stars! 2.6/7 » The Academy » Game setup for HP viability
Re: Game setup for HP viability |
Mon, 04 July 2011 11:20 |
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Void | | Ensign | Messages: 369
Registered: January 2011 Location: California, GMT -7 | |
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iztok wrote on Mon, 04 July 2011 04:32 | Umm, not really. They'd still get ~66% more resources from pop vs. the 1/2500 pop of the HP. If you think that's too harsh a demand, adjust it to your liking. But I wouldn't go below 1/1300.
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That's a good way to look at it. Makes sense. Although, even at 1/1300 is this as more of an RG - Regular Growth - as opposed to an HG - Hyper Growth. But that's semantics. Thanks for working through the options to come up with a viable game setup.
Next question: with such a unique game setup, what's the risk of folks building unviable races and skewing the game? For the more typical game setups, most folks have a good sense for what works and what doesn't, so there's a good chance of a competitive game. For these atypical game setups, I have to think some folks, either because they spend more time designing and testbedding or by chance, design a better race for the uni settings, whereas others do not. Does this unbalance the game once it gets going?
Cheers,
Void
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Game setup for HP viability
By: Void on Fri, 01 July 2011 22:43
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Re: Game setup for HP viability
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 10:51
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 05:28
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 07:07
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 08:33
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Re: Game setup for HP viability
By: goober on Sun, 03 July 2011 01:54
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 10:59
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 13:39
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Re: Game setup for HP viability
By: Void on Sun, 03 July 2011 00:18
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Re: Game setup for HP viability
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Re: Game setup for HP viability
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Re: Game setup for HP viability
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Re: Game setup for HP viability
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Re: Game setup for HP viability
By: iztok on Sun, 03 July 2011 05:43
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Re: Game setup for HP viability
By: Void on Sun, 03 July 2011 13:38
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Re: Game setup for HP viability
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Re: Game setup for HP viability
By: iztok on Mon, 04 July 2011 07:32
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Re: Game setup for HP viability
By: Void on Mon, 04 July 2011 11:20
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Re: Game setup for HP viability
By: iztok on Mon, 04 July 2011 12:06
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Re: Game setup for HP viability
By: Void on Mon, 04 July 2011 19:29
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