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Re: Game setup for HP viability Sun, 03 July 2011 13:38 Go to previous messageGo to previous message
Void is currently offline Void

 
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Messages: 369
Registered: January 2011
Location: California, GMT -7
iztok wrote on Sun, 03 July 2011 02:43

Hi!
For a game to be viable for HPs you need to make it less viable for HGs.
Some solutions with race settings:
- demand 1/1500 (yes, one thousand five hundred) pop eff or worse,
- narrow hab (1-in-12 or worse)

Hi Iztok,

Appreciate you throwing game setup ideas out here. These make sense, and based on my limited experience, I can see how this would benefit the HP.

Demanding 1/1500 pop efficiency and very narrow habs almost kills HGs entirely, would it not? What I mean is that could a race with 1/1500 pop efficiency still be classified as an HG?

I was hoping to find a balance that would enable HPs to be viable in today's smaller games, but would still allow the races many folks are comfortable with to be equally as viable, albeit paired back a bit. Maybe that's just not possible, though.

Cheers,
Void

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