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Re: Early skirmishers Sun, 03 July 2011 06:08 Go to previous messageGo to previous message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
Void wrote on Sun, 03 July 2011 05:16


Questions: Are Yaks effective? Are Bazooka's best? Are Colloidals' better range worth the cost on a FF?



Colloidals by 2420? Awesome. FF horde? So wait till folks have a defense by researching W10 or build PB FF's?. Depending on circumstances these can be awesome ships. In glacier type games FF's will hold BC's at bay while a fast paced -f will use them to kill off a neighbour if given half a chance!

Agree with magicmushroom on this:

DD + 2 FP + 2 best beams: usually red laser (yaki if -f perhaps or WM).

Extra fuel to get you there quickly + protection from any last ditch effort to stop you. If they have time to see you and respond, perhaps the problem isn't the escorts but your planning. Planet hopping, aiming for incorrect planet and then zooming off to grab planet of choice are obvious ploys. These may work better if you start by always accompanying your colony fleets with escorts from the start, even if overkill. If you suddenly have escorts in tow, then the opposition will ask themselves why.



Goober.

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