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Re: Game setup for HP viability Sun, 03 July 2011 05:43 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1210
Registered: April 2003
Location: Slovenia, Europe
Hi!
For a game to be viable for HPs you need to make it less viable for HGs. Some solutions with race settings:
- demand 1/1500 (yes, one thouseand five hundred) pop eff or worse,
- narrow hab (1-in-12 or worse),
- max 15% PGR, max 14% for IS and IT.
- all tech expensive but one normal,
- ban CA, no NAS for JoaT.

If you don't demand 1/1500 you'll IMO still get hybrids with 1/1000 pop eff and HP factories, that will have quite an advantage over 1/2500 races.

Some solutions with universe and game settings:
- no AccBBS,
- no Random events (so no Mistery Trader to help with tech levels and Alien Miner),
- slow tech,
- no tech trade. Everyone needs to crunch those expensive techs by himslef.
- some 50 stars per player in normal or sparse uni.

BR, Iztok



[Updated on: Sun, 03 July 2011 08:26]

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