Home » Stars! 2.6/7 » The Academy » Game setup for HP viability
Re: Game setup for HP viability |
Sat, 02 July 2011 09:54 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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magic9mushroom wrote on Sat, 02 July 2011 10:30 | One of the bigger issues with HP is that they don't get a vast deal more resources than HG (HG tops out around 3212, HP gets around 3905), but have to wait quite a while longer for it - and, crucially, have to wait for that period to build up new planets (or LBUed planets) as well.
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You seem to be making a lot of assumptions.
My 1st HPs all had 5500+ Res per 100% planet at the very least. With that kind of power, even Alchemy becomes useful. And the biggest factor in (re)building a world is Germ, which can be transported from suitable places.
Quote: | A game setup that encouraged waiting quite a while after expansion stopped before serious war would likely advantage HP.
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Yup. Early wars hurt HPs the most.
Quote: | they can't take advantage of conquered territory nearly as quickly, and so have serious trouble winning solo.
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I never had that kind of trouble!
Please note that most HPs are JoaTs, CAs, ISs, or ITs, none of which is known for being slow.
Quote: | More planets alone won't help HP, it will tend to hinder them, because an HG can expand faster.
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More planets alone is the biggest factor for HP-style play. Long-term Resources, not expansion speed (or lack thereof) is what defines the HP. In the time the HG takes to grab a decent number of worlds, the HP can grab less than half and still have more Resources.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Game setup for HP viability
By: Void on Fri, 01 July 2011 22:43
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Re: Game setup for HP viability
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 10:51
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 05:28
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 07:07
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Re: Game setup for HP viability
By: gible on Sat, 02 July 2011 08:33
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Re: Game setup for HP viability
By: goober on Sun, 03 July 2011 01:54
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Re: Game setup for HP viability
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 10:59
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Re: Game setup for HP viability
By: Void on Sat, 02 July 2011 13:39
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Re: Game setup for HP viability
By: Void on Sun, 03 July 2011 00:18
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Re: Game setup for HP viability
By: iztok on Sun, 03 July 2011 05:43
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Re: Game setup for HP viability
By: Void on Sun, 03 July 2011 13:38
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Re: Game setup for HP viability
By: iztok on Mon, 04 July 2011 07:32
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Re: Game setup for HP viability
By: Void on Mon, 04 July 2011 11:20
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Re: Game setup for HP viability
By: iztok on Mon, 04 July 2011 12:06
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Re: Game setup for HP viability
By: Void on Mon, 04 July 2011 19:29
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