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Re: Game setup for HP viability Sat, 02 July 2011 07:07 Go to previous messageGo to previous message
gible

 
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Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

magic9mushroom wrote on Sat, 02 July 2011 21:58

No, a JoaT+OBRM HP with full 15/x/25 factories will only reach 5478 resources (only 40% from pop, remember).

I was assuming 15/x/21 with OBRM but not JoaT and 1/2500 pop eff, since 21 is the second breakpoint of factory number and getting over it is very difficult without severely compromising your hab IIRC.

Even a 15/x/25 non-JoaT will only reach 4565.

I'm afraid you have rather overestimated the HP. Sad

No, you just have to keep the 1/1000 pop ratio. eg:
JOAT
NRSE,OBRM,NAS,RS
0.31-3.2/-120-120/20-80 (1in4) 15%
1/1000 15/9/25/-g 10/5/20
all exp res
3 pts left.
I haven't played or tested this, but its a starting point.

Shrinking the habs a bit to 1in5 and the facts to 21 as you suggest (still gets you 5478 max res(4565 non-JOAT) and you can get to 207 pts left which can buy:

  • cost 7 facts & 3 mines or
  • cheap weaps or
  • 19% growth or
  • IS + TT or
  • no NAS+132pt penalty Wink

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