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Re: AccBBS, and its effects on various races. Thu, 30 June 2011 09:55 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
Void wrote on Thu, 30 June 2011 23:00

magic9mushroom wrote on Thu, 30 June 2011 01:05

So, I guess the approximate order, from liking AccBBS most to least, is something like...

3i HE >> -f > HG > HP >~ -f HE >~ AR

Thanks for explaining.

At the risk of digressing from the topic at hand - it's a small digression - does anyone play -f HEs? I can't imagine having only half a planet's pop to work work - that race must have to spread like wildfire to compete?!?

Cheers,
Void


Yeah, micro hell and extremely poor long-term but stupendously fast out of the gate (IIRC you can get 5k by 2420 or better).

They're banned for duelling, which is where they're most effective. In PBEMs they either tend to get mobbed or peter out thanks to the tiny max planet size of 550 resources. The amount of space you need to take on an HG with its feet under it is not normally attainable.

I testbedded one once, and despite my awfully crappy micro and fairly bad hab draw (got something like 10 reds before finding a green) got colloidal cruisers at 2418.

The race was something like:

HE
ISB, NRSE, OBRM, NAS, RS
Grav+Temp immune, very narrow and near-edged rad
15(30)%
1/1000
-f
10/3/8
2.5 or so cheap


...

There is a modification to the design that could be effective in the longer term (haven't tested it as of yet). If, instead of -f settings, you take Feds factory and mine settings, you can still get bi-immune and a growth rate of 22%. By initially ignoring factories you could probably take out one neighbour (you're still faster than any -f), and with twice as much space you might be able to compete with another HG.


[Updated on: Thu, 30 June 2011 10:05]

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