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Re: Strategies 2401 to 2410 Fri, 23 May 2003 09:27 Go to previous messageGo to previous message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
Paladin wrote on Thu, 22 May 2003 13:11



Also there is no higher priorty than getting gate tech to the rest of us. As soon as possible (without hurting our IT player) we need a w/l set up to tranfer prop 5 to us. Then we need to figure out how to get our IT player const 6 so he can tranfer const-5 to us using the frigate because it is cheap. Once we build gates, he can quickly colonize high value worlds near our planets and we can use his better gates. Plus we need him to gate around the OAs I will be building for the team.

Paladin





I am planning on building facs for 1 more year then I will work on setting up a L/W at a planet nearby my HW. I have not done a L/W before but did some reading up on it. I was figuring on building scouts with a laser and transforming one to each of you at a planet near by my HW then send one lamb over a turn. Each of you should have the orders for that scout to attack me only.

By the time you have gotten the prop tech I should have a big enough econ to get con 6 in one-two years.

Shadallark - since we are so close it might be worth while for us to set up a pop drop so I could start to pick up some of your techs.

Comments anyone?

Thanks,
Ozone

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