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Re: h files merger? possible issues? Sun, 20 March 2011 13:58 Go to previous messageGo to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

XyliGUN wrote on Sun, 20 March 2011 20:25

OK, here is an update - m files merger is ready. It's not yet been extensivly tested, but so far it works well on 25 turn pairs I've tested it with.

Features:
1* Merging planets stats, like concentrations, original/actual values, planet owner, starbase design (you will see the planets that you didn't yet scanned, but your teammate(s) did)
2* Merging known designs (you will see the same designs that your teammate(s) can see including his existing designs and enemy designs known to him)
3* Merging minefields info (you will see the same minefields as your teammate(s))
4* Merging progress timelines and current scores/rank (you will see your and your teammate progress timeline in your turn, like if PPS were enebaled for your team)
5* Current version dosn't gives you any advances like fleets/wormholes targeting/following discussed above.

It has very close feature set to what h files merger have. The main reason of m files merger creation instead of h files merger is actually to make it less complex to use (you don't need to have your teammate h file, and you also don't need to create your own h file to start merging) and hopefully to make it easier to implement server side merging.

Usage:
StarsTurnMerger.exe game.mX game.mY passwordX
where:
game.mX - source m file
game.mY - target m file
passwordX - password from game.mX

If somebody wants to see merged turns, you are welcome to send me your m files to merge and the password and I'll send you merged m file.

PS: I'll do experiments with fleets/wormholes/battles merging a bit later, but these "features" are under question on whether they are legal.

I would rather continue using your .h file merging offer. It's tough enough to convince people to give their .h files and passwords, even when I tell them you are a Stars VIP Razz


Point 3 and 4 are advantages of .m file over .h file, but I dread to think the effort it will take for actual game files, especially if fleet/wormholes/battles are still not merged (point 5).
The main advantages of fleet and planet merging (point 1 and 2) are well satisfied with the .h file merger.

Nmid.
Happy Beta tester.

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