Re: Time taken to greenline, mathematically. |
Thu, 10 March 2011 16:09 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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nmid wrote on Fri, 11 March 2011 02:17 | hahahahaha..
I read it the 1st time, and I thought he was taking magic's case.
The 2nd time I read it, it made sense... and I thought of asking if we needed to factor in variable factors.
Which of-course lead me to wonder, why I needed to calculate the time to greenline a planet in the 1st place.
As the original purpose went over my head, I decided to keep quiet.
The 3rd time, I actually gathered the courage to hit the reply button and start writing and ask what's this all about..., instead of just making a guess that greenline means making the optimum number of factories for a non-growing world... which would not be really useful anyways.. but thats not an encouraging post, so I think I'll leave that line of thinking* alone.
How/Where can I use this formula again? .. and why ?
It's a naive question from a beginner player, please be gentle.
Edit - corrected though = thinking.
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There are two important reasons to know about time to greenline.
1) It is one of the biggest factors in "disposable income". That's what inspired me to post this, actually - I noticed that one race I was testing got tech faster than another despite having the same tech settings and less resources, and then realised that it was due to greenlining faster. There are two race types that attempt to optimise their disposable resources by greenlining quickly or instantaneously - QS and -f.
2) It gives you a good idea, when colonising a planet, how long it will be until the planet starts producing real things if you get it to build factories.
[Updated on: Thu, 10 March 2011 16:11] Report message to a moderator
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