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Home » Stars! 2.6/7 » The Academy » Stars automated micromanagement
Re: Stars automated micromanagement Thu, 20 January 2011 22:17 Go to previous messageGo to previous message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I am not sure that I would be comfortable using scripts to do things which usually require a human presence to make sure everything is right.

The best example I have for you is when I started playing STARS! and that I was quite annoyed that I could not customize to my liking the automatic dropdown menu which is used by the game everytime you colonize or conquer a planet.

Then, with experience, I realized that most new planets would need to be carefully monitored depending of a variety of factors I had no control on... Like presence of enemies in the vicinity, customization of the build order to be able to get whatever I wanted to have built ASAP, etc.

So, in the end I ended up with only "use only leftover" box and a few auto mines as my default orders that I only really needed... And STARS! already do that.

Everything else works pretty much the same too... I am yet to find a situation in STARS! which is always 100% of the time the same whatever I do. There is always a lot to do as far as customization and optimization is concerned. The trick is that you hardly ever have the luxury to follow a truly fully optimized path since neighbors always get in the way somehow.

To get back to your video... You have shown examples that I would never need to use automation for because I always do it myself anyways. Like I said, I would certainly not feel comfortable to leave all this to some automation and would double check it in every case anyways. Because of that I would then lose more time fiddling with the automation than it should in fact solve...



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