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Home » Stars! 2.6/7 » The Academy » Minimize Damage To Self and 5th square
Re: Minimize Damage To Self and 5th square Sat, 17 May 2003 03:45 Go to previous message
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Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Nexus One wrote on Fri, 16 May 2003 00:13

OK. But isn't it a bug in case like mine, when opponent is a group of unarmed vessels?. In that case the safe distance for my min-damage-DDs is any distance. Shouldn't they follow the privateers as they absolutely posed no danger to these DDs? I understand now the min.damage logic when there are armed ships, but in my case it does not make sense at all. Rolling Eyes
Very Happy True. It's not very sophisticated, and doesn't draw distinctions between a threatening warship and a victim freighter, nor moving ships versus non-moving starbases. On the other hand, maybe it was intentionally designed that way to make the tactical choice of whether or not to use such a command more difficult to make (but I don't believe it).

Stars is a great game, so we just smile, shrug, and accept the inadequacies found in the combat system, which perhaps are a necessary trade-off for a PBEM game that can accomodate 16 players and still generate a turn a day.

Well....SOME of us smile, shrug, and accept, while others sit back and say to themselves "hmmmm, how can I use this to my advantage? There's gotta be a way to exploit this somehow..." Rolling Eyes



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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