Re: Minimize Damage To Self and 5th square |
Sat, 17 May 2003 03:45 ![Go to previous message Go to previous message](theme/Stars/images/up.png) |
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zoid | ![](images/ensign.gif) | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Nexus One wrote on Fri, 16 May 2003 00:13 | OK. But isn't it a bug in case like mine, when opponent is a group of unarmed vessels?. In that case the safe distance for my min-damage-DDs is any distance. Shouldn't they follow the privateers as they absolutely posed no danger to these DDs? I understand now the min.damage logic when there are armed ships, but in my case it does not make sense at all.
| True. It's not very sophisticated, and doesn't draw distinctions between a threatening warship and a victim freighter, nor moving ships versus non-moving starbases. On the other hand, maybe it was intentionally designed that way to make the tactical choice of whether or not to use such a command more difficult to make (but I don't believe it).
Stars is a great game, so we just smile, shrug, and accept the inadequacies found in the combat system, which perhaps are a necessary trade-off for a PBEM game that can accomodate 16 players and still generate a turn a day.
Well....SOME of us smile, shrug, and accept, while others sit back and say to themselves "hmmmm, how can I use this to my advantage? There's gotta be a way to exploit this somehow..."
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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