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Home » Stars! 2.6/7 » The Academy » Minimize Damage To Self and 5th square
Re: Minimize Damage To Self and 5th square Fri, 16 May 2003 03:13 Go to previous messageGo to previous message
Nexus One is currently offline Nexus One

 
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Messages: 75
Registered: December 2002
Location: Szczecin, Poland
zoid wrote on Fri, 16 May 2003 04:18

When using minimize damage orders, the ships stop short and wait for an aggressor to come into range, to keep them at maximum range. This helps prevent ships with a minimal range advantage from finding themselves too close in the event that they move first into weapons range, followed by the enemy moving into his own weapons range.



OK. But isn't it a bug in case like mine, when opponent is a group of unarmed vessels?. In that case the safe distance for my min-damage-DDs is any distance. Shouldn't they follow the privateers as they absolutely posed no danger to these DDs? I understand now the min.damage logic when there are armed ships, but in my case it does not make sense at all. Rolling Eyes
Quote:

This order can cause you to lose a battle versus a starbase that you would have easily won otherwise, as your ships stop one square outside their weapons range and wait for the starbase to approach.


Right, I found it out already and it really bites! Surprised Mad

Thanks for you help, zoid.



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