Re: Minimize Damage To Self and 5th square |
Fri, 16 May 2003 03:13 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Nexus One | ![](images/cpo.gif) | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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zoid wrote on Fri, 16 May 2003 04:18 | When using minimize damage orders, the ships stop short and wait for an aggressor to come into range, to keep them at maximum range. This helps prevent ships with a minimal range advantage from finding themselves too close in the event that they move first into weapons range, followed by the enemy moving into his own weapons range.
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OK. But isn't it a bug in case like mine, when opponent is a group of unarmed vessels?. In that case the safe distance for my min-damage-DDs is any distance. Shouldn't they follow the privateers as they absolutely posed no danger to these DDs? I understand now the min.damage logic when there are armed ships, but in my case it does not make sense at all.
Quote: | This order can cause you to lose a battle versus a starbase that you would have easily won otherwise, as your ships stop one square outside their weapons range and wait for the starbase to approach.
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Right, I found it out already and it really bites!
Thanks for you help, zoid.
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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