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Re: Packet Attacks Wed, 27 November 2002 17:53 Go to previous messageGo to previous message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Well...launching packets unsupported is slightly silly. If you send in a fleet of LBU bombers ahead of time, that helps quite a bit. It's also good if their support vessels can take out orbital freighters (and that pesky Starbase) as well. For that matter, long range packeting is also slightly silly, as the recipients have time to panic first. I don't generally packet further than 2 years travel time unless the opponent clearly has no ability to evacuate the planet or intercept said packet. Nothing like a packet to knock out fresh colonies from the comfort of your own recliner.

A well-timed packet can be faster (and cheaper) than fleets of heavy bombers, and the Stars Calculator can keep you from overpacketing (or wasting effort on a heavily defended world). And there's nothing like a single packet once a year to anti-terraform an opponent's world, even if it does no other damage.

I play PP races fairly often and have had a lot of success with them so far. I just like the idea of raining death from deep space...

EDog



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Born, grew up, became an adventurer

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