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Re: Which bugs should be banned? Sat, 10 July 2010 07:35 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
m.a@stars wrote on Wed, 07 July 2010 18:13

magic9mushroom wrote on Wed, 07 July 2010 05:05

What's the point of building chaff, if you can just build more of whatever you were wanting to protect and get more dp (hence more longevity) and more firepower?

Because all of that might still not be enough without the decoy. Wall Bash


That's literally impossible, because your decoy+real fleet will take less time to wipe out completely than an all-real fleet of the same cost. Confused

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There are tons of reasons why most successful fleets are built of diferent designs mixed together.


There are, and this is not one of them.

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If your decoys need to cost as much as a warship, why not slap some weapons on and call it a warship?

Oh, they would most likely need to be a warship. Just like chaff. And yet still be just a decoy. A distraction. Something that's contributing to reach the goal only indirectly. Just like chaff. Deal


I have already demonstrated why this doesn't work in the absence of the chaff hole in the targetting algorithm.

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Which will hopefully be less of a game-changer than chaff.

A decoy is a decoy is a decoy is a decoy...

The more different tactics available in battle, the better. Dueling


I have no clue what you're getting at here. Confused

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I've already pointed out the one-line fix that would remove the chaff exploit.

Yeah, removing the one-line fix that the Jeffs put there for very good reasons. Confused


No. I'm not talking about removing one-missile-one=kill, I'm talking about making the targetting algorithm know about one-missile-one-kill.

Unless you're telling me that it originally did, and the Jeffs deliberately made it stupider to allow chaff? Surprised

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