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Re: Which bugs should be banned? Tue, 06 July 2010 06:11 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Tue, 06 July 2010 07:54

You don't get it.

To build your "chaff" requires more expense PER DP than building more starbase-killers. Building solely starbase killers would be LESS expensive than building starbase killers and chaff with the same total DP let alone more.

You don't get it. We're talking getting the job done, not just expense. And the SB killers are just an example of things that might get done without resorting to overwhelming force. Chaff is, after all, just another example of the same. Chaff is not free. Anything that gets sacrificed so others can do their job we can call chaff. Or not, but a rose by any other name... Twisted Evil


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No, I wouldn't call them lategame either. I said that you'd USE this tactic in the lategame.

Not me. Rolling Eyes


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your ship captains are obviously retarded.

They are as smart as the rigid orders they must follow. Improve the orders and they'll be less dumb. But they'll still be fooled by the right trick. Confused


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No, but that wouldn't work. If the targetting algorithm was fixed to remove the forgetting about one-missile-one-kill

Ok, we're firmly into fantasyland now. If the targeting algorithm was magically perfect then nothing would work, raw firepower would always win, and missiles would be king again. End of game. Nothing to see. Everybody go home. Whip

Gee, wonder if that was why the Jeffs introduced the "one-missile, one-kill" rule in the 1st place? Not Worthy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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