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Re: Which bugs should be banned? Sat, 03 July 2010 10:57 Go to previous messageGo to previous message
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Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Fri, 02 July 2010 10:50

Empty CCs or Nubs won't be targeted before warships unless they cost more to build than the warships

Ahhh. Now you're shifting emphasis from ships "stats" such as armor, back to "cost". Which means the targeting will need to include the additional brains to calculate and account for all these costs. Sherlock

Then chaff would likely evolve into something costly that protects something else that you definitely want living longer, such as a fast-init starbase-killer. Twisted Evil


Quote:

But that's nowhere near as cheap as chaff.

Indeed. The economics of subverting the targeting algorithms would shift, but it would still be interesting in some (or many) cases. Sneaky


Quote:

The exploit that allows chaff is that targeting forgets about one missile-one kill. Without that omission, chaff doesn't work at all.

Ship captains are paid per destroyed ship, regardless of mass. With your proposed change battles would likely evolve to ressemble the fights seen in fantasy games, where a handful of extremely resilient "tanks" soak up most enemy attacks while the rest of fighters, nimbler, weaker, hit the enemy with almost complete impunity. Rolling Eyes

-- Admiral, admiral, we just totally destroyed that huge Battleship!
-- Excellent, now lets destroy that couple thousand frigates before they $%&#@
<EOT>



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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