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Home » Stars! 2.6/7 » The Academy » Mine Damage Dodge - bug or feature? (split from: Late game minesweeper)
Re: Mine Damage Dodge - bug or feature? (split from: Late game minesweeper) Wed, 17 March 2010 20:32 Go to previous messageGo to previous message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

This is what is listed in the exploitable/bugs thread.

Mine Damage Dodge
If you have two different ships in one fleet, the first one in your design pool will take 4/5 of the damage, and the second one will take 1/5. {quote LEit}
You can (ab)use this to for example give your DD sweepers a longer life span. Pairing one (shielded) DD with a chaff (with the chaff in a design slot somewhere above the DD) makes sure the DD will survive a hit from a standard minefield with minimum damage (1/5). To achieve this otherwise you would need to use 5 of such DDs in one fleet.



Here is the circumstances. I'm in a game where it has been specified what cheats are allowed and people have been told to check out the must know thread a few times to know whats ok and whats not. So there is one player using frigates with Gatling guns and armor as the first ship and the 2nd ship is a DD with armor.

Only chaff and split fleet dodge were allowed. Later in the years we allowed sfx merging after gating loophole which this player also admitted to using before it was allowed. Maybe he refuses to read the Must know section I dunno.

I would like to know from the experienced players if they agree with me that the pair of ships he is using is breaking the rules. Also what is the penalty? A 1 turn ban? All ships of those two designs get deleted? Something else?
Warning?


[Updated on: Thu, 18 March 2010 01:41]




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