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Home » Stars! 2.6/7 » The Academy » Interception fleet movement order
Re: Interception fleet movement order Mon, 25 January 2010 23:32 Go to previous messageGo to previous message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

paul_ik

I have good news! The exploit works! The cargo is saved! Hurray! Very Happy

So the thing are a bit more complicated than we expect them to be.
This time I decided to run different tests and here are the results.


Some food for thought here... because something VERY strange just happened in a game I am in...

I will not go into details of the scenario as things are a bit complex with all the fleets splitting, merging, and having enemies set as waypoints... there is probably no way to determine what really caused the strange behavior.

My real question is: what if I set up a ship as a 'watcher' targeting the fleet WP1, but with a speed of zero? What would this do to the exploit?

[I use this all the time... scouts targeting enemy fleets that I want to track... I would be bummed if I could not use it anymore because it causes fleet movement problems...]

RainDancer

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