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Home » Stars! 2.6/7 » The Academy » Interception fleet movement order
Re: Interception fleet movement order Tue, 22 December 2009 10:24 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
paul_ik wrote on Mon, 21 December 2009 18:42

the second one seems to be illogical but leads to the desired result.

That is why I think the system of movement calculation in stars a bit buggy. Just think - we have army that is positioned on the path of the enemy. And still the army can't intercept the enemy.

Weird, perhaps. Buggy, at least in the case you outline, not quite. Pirate

You cannot stop a fleet traveling at warp. Period. The only things that can stop such a fleet are lack of fuel, engine malfunction and minefields. Try sending a fleet _through_ a stellar mass. It will safely arrive to the other side, every time. Teleport

Space has its quirks. Look up how to intercept packets, or the MT. It always works that way. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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