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Re: Interception fleet movement order Mon, 21 December 2009 16:11 Go to previous messageGo to previous message
mazda is currently offline mazda

 
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Registered: April 2003
Location: Reading, UK
paul_ik wrote on Mon, 21 December 2009 12:06


Scenario 2: having read Jeff's explanation our commander suddenly gets the cargo saving plan: he just needs to target his army with his cargo ships! By doing this he gets circular reference: enemy -> cargo -> army -> enemy ->... and the movement is calculated in steps. So the movement begins. In fact there is no difference whether the enemy fleet moves first or the army does. Enemy fleet moves 10 * 10 / 10 = 10 l.y. each step and army 7 * 7 / 10 = 5 (if it rounded to 4 the result of the example is the same). If enemy fleet moves first then: enemy -> (1010; 1000) and army has no problem catching it. If army moves first then: army -> (1007; 1000), enemy -> (1010; 1000) and army catches it. Hurray! The cargo is saved! Very Happy


OK. Your army has caught the enemy in the first iteration of the 10.
On the second iteration the faster moving enemy will just outrun your slow moving army.
i.e. you temporarily catch them, but then get stranded by them.
Battle will not occur at the split second that you happen to have caught them, but at the end of the 10 iterations.

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