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Home » Stars! 2.6/7 » The Academy » Interception fleet movement order
Re: Interception fleet movement order Mon, 21 December 2009 12:42 Go to previous messageGo to previous message
paul_ik is currently offline paul_ik

 
Master Chief Petty Officer

Messages: 98
Registered: November 2009
Location: Belarus GMT+2

Excuse me for my bad english, I must have explained my thought very unclear.
You are right, there is no exploit in the first scenario. The exploit is in the second one. When setting army fleet as waypoint 1 for the cargo ships results in the army being capable to intercept enemy ships.

I just wanted to compare this scenarios - the second one seems to be illogical but leads to the desired result.

That is why I think the system of movement calculation in stars a bit buggy. Just think - we have army that is positioned on the path of the enemy. And still the army can't intercept the enemy. Unless we use the scenario 2 (which may lead to interception and may not). I don't think that it is a pure bug, but for the player who doesn't know the guts of fleet movement (and I haven't found any documentation of it in stars) it may seem obvious that the army should always intercept the enemy.

Luckily, I've found this thread and now understand when I will intercept the fleet and when will not.


[Updated on: Mon, 21 December 2009 12:43]

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