Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Interception fleet movement order
Re: Interception fleet movement order Mon, 21 December 2009 10:39 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
paul_ik wrote on Mon, 21 December 2009 13:06

Scenario 1: cargo ships try to run away to the nearest homeworld, army tries to intercept the enemy. But the both fail - the enemy fleet cathes the cargo ships the next turn and destroys them all. Sad The next turn enemy has no problem running unpunished saying "haw-haw-haw".

Nothing new here. Where's the exploit? Sherlock


Quote:

to get proper distances traveled by ships which are not involved into any chasing the program must use floating values while calculating ships positions at each step and rounding the position only at the final step

I have never seen ships notoriously misbehaving in that case, except if the two known movement bugs are triggered. Is there supposed to exist a new exploit? Hit Computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Min Vs Max Terraform
Next Topic: Trouble seeing Germanium
Goto Forum:
  


Current Time: Wed Jul 03 05:52:08 EDT 2024