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Re: Minefield Problem Thu, 08 May 2003 11:40 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Tue, 06 May 2003 22:11

Micha wrote on Tue, 06 May 2003 12:14


I doubt that, AFAIK Stars! looks at the set speed ... but this could be tested if someone has the free time. Grin



OK, I just sent 500 chaff (each in it's own fleet) 25ly on the diagonal (to avoid any ns/ew bugs) at warp 10. They were going through a both a speed and a std mine field. They were not going to the source, or beyond it, just 25 ly into the field, they started at the edge.

There were 41 that died to reactor failure for going warp 10 (somewhat less then the 50 expected).

There were 22 that hit the standard mines, that wasn't enough to chaff sweep the field. The expected number of hits is 167. While you should expect some fairly high variation in that number, 22 is not reasonable. It did leave a nice trail of debris.

There were NONE that hit the speed traps. The odds that one of them could go warp 10 through 25ly of speed traps is 0.815% (less then 1%). The odds that 437 could make the trip are too close to zero to calculate.

Therefore, for mine hits only, it will reduce your speed to the minimum needed to make the trip.


Surprised Very surprised! Thanks for testing that! Very good to know!
Even more surprising that some blew up going warp10 but in fact they were going warp5? Confused

Quote:

One other wierd thing I noticed is that not all chaff had the same fuel at the end of the trip. One had 110, one had 108, the rest all had 109...


True weird too, but not as shocking as the above. Grin
BTW, was that he amount of fuel the chaff would have had if they indeed would have travelled at warp5?

Regards,
mch

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